![]() (The enemy will also look different, but let's not do that.) An alternative way of sparing is making the enemy tired and using Ralsei's Pacify in the same way, but you don't have to do that. When an enemy is ready to spare, the spare icon will glow white and their name will turn yellow. If possible, let's make it possible for text to show during attacks. I am using SRD's Undertale Battle System for this. (Action messages are common events using show text.)Įnemy turns are basically bullet hell attacks you have to dodge. Some acts require TP to use as well, and will show in the same way as spells.(This menu shows where battle messages show.)Īction messages count as battle messages too. This means Susie's turn is required to use it. ![]() Notice how Susie's symbol is next to "Compliment". (This menu shows where battle messages show.)īack to the act menu for Kris, each enemy has its own acts that satisfy it. Instead, she can use a spell.Īnd that spell she can use is Rude Buster. Second, Susie's act button is replaced with a spell button. When KO'd, it's a grayed-out version of their idle symbol. Kris is defending, and it has a defense symbol replacing the idle symbol. Now, there are 2 things I want you to notice. From there, you can choose to fight, do an action to win the enemy over, use an item, spare the enemy (not running away), and defend. What I just circled is Kris's action HUD. Battle message at the bottom, which can be a plugin command in the encounter. Players can be on either side, I don't care. Classifieds for paid requests, this forum section for one-time free request.I need a battle system like Deltarune's. The exact price is far from definite tho, because there's no clear structure of your request.Ħ. It would be no less than $800 for sure if I wanted to participate in it. However, the programmer you commissioned should do bug fixes for free.ĥ. There are thousands of things that could go wrong and it's just impossible to think about them all even with thorough testing. This is programming and a programmer is just a human. No, it's impossible to make such a complex system without any flaws. Rights are up for a discussion with the person, however demanding full rights has morality issues, because that means resellimg rights and nobody would be glad to make a plugin for someone who'd just sell it to a hundred people and earn some cash for his work.Ĥ. If you find more people interested in it, you can split it up.ģ. Nevertheless, I'll answer these questions, although I'm right now not interested in joining the commission due to already being busy.ġ. It's always bad to construct a thread that request a 3d battle system to be transformed for a 2d game without actually stating your exact expectations both in terms of functionality and graphics. There's a guide to making requests in this very forum, I suggest you take a look at it, you can find a link to it in this section's rules, which I highly advise you to read too. If you had the knowledge, would you take such a request? I bet you wouldn't. Here's the title of the game I'd like you to replicate, do your research because I can't take 5 minutes to post a list of features and reference material. "Hey stranger that I don't know anything about!Ĭan you please spend hundreds of hours for free to make me a plugin? The way you've written your post, any programmer that might have taken an interest is just going to walk away. Not everyone knows about ff13 and has played it. There's a dedicated commission board in this forum for paid requests, gotta have 30 posts to see it though.Īlso your request topic is really bad. You're not buying a license to a product that's already made, you're asking someone to custom make a battle system for you. That's why full battle system comissions range in the thousand USD range. You'll just have to pay the programmer for all those hours. It has happened on several occasions, just don't count on it.Ĭan you comission someone? Of course you can. ![]() You'll just have to luck out and have someone who is willing to spend hundreds or thousands of hours of his free and unpaid time to do so. Can an individual programmer reproduce it ? Probably. You have to know that ff13's battle system litterally had dozens of programmers working on it for several years. ![]()
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